Crossfire
is a set of innovative Wargaming Rules that delivers
high-intensity action for miniatures gamers without the
inconvenience of rulers or fixed turns. They are one of the first
rule sets to use a genuine "variable length bound" that is not
artificially contrived. This means there is no set amount of
activity that can occur in a players “turn”, nor is there any
limit on how often a player can “have a turn”. The result
reproduces real life experiences and greatly adds to the ‘fog of
war’ effect.

Click on the image to visit Lloydian Aspects,
the World CrossFire Day Organiser's Website...
World CrossFire Day was a big success:
Read More at Wargaming.info

Arty Conliffe comments on World CrossFire
Day:
Thank-You! I am [currently] busy trapping wild animals in The
Bronx and caring for them. And no, wise guys, they aren't people! But
I wanted to say a few words.
Thanks and congrats to all of you who led the "World Crossfire Day"
and participated in it. If I have any talent it seems that I am
blessed with an ability to recognize and select a few good men whose
veteran play testing and council have ennobled my games. In turn, the
players who come to all my games after they are published, always seem
well-suited to them. Yet there is always something different about
CrossFire because I went "off the grid" with its design and concepts.
And it seems its supporters have all gone off the grid with me.
Many
of the most influential guys are right here in NYC ("The New York
Wargamers Association"). But just as often, I have never met some of
my biggest supporters, who are billeted across the globe, like John
Moher and Nikolas Lloyd. This shows what good communication means, and
that is always something I strive to develop.
Thank you all, and as always....
Long Life and Victory!
Arty Conliffe

Another innovative feature is the lack of measurements - that’s
right, you don’t need a ruler to play Crossfire! Turns are a
combination of impulse (you just keep doing things until stopped by
something or someone) and modular (an individual move ends whenever you enter
a new object or terrain feature). Again this works well with the
"variable length bound" concept and creates a real-life
like ebb and flow of
company and battalion level combat.
As with all Arty Conliffe rule's there
is plenty of opportunity to tweak, and be innovative, by adding
your own house rules! Once you play Crossfire you may never want
to go back to fixed turns and measured moves again!
Crossfire has it's own Yahoo! discussion
group, which you can join by visiting the group's
homepage, or by sending an
email. Welcome to the world of Crossfire!
See note on left sidebar for
Crossfire availability.
For more support and discussion of Crossfire we do
strongly encourage you to
join the
Yahoo! Crossfire Group (you can just send an
email to subscribe).